While in SoV, clerics and mages are differentiated based on their level up learnsets, TRS clerics and mages are differentiated on the basis of their personal staff or spell (or lack thereof). And the parallels are there if you look for them: in TRS, units have personal skill lists rather than spell lists that they learn via level up. Beyond that, TRS uses mechanics more in line with conventional FE units have more than 1 item slot, they promote once if at all (with an exception), and magic spells are more like tomes than personal spells.īut these are fairly inconsequential mechanical differences - SoV still plays like conventional FE much of the time. Runan and Holmes (the aforementioned 2 protagonists) command their own respective armies and fight in separate chapters, with infrequent interaction. Sound familiar?Īs far as gameplay is concerned, the most obvious similarity is the split teams. Also featured in the backstory is the earth goddess Mila– I mean, Miradona. TRS’s story involves 2 protagonists, both of whom are of high birth, fighting to liberate their respective homelands in a conflict that somehow involves a cult leader trying to resurrect a dark dragon. If you’re not convinced that TRS and FE2 warrant comparison, consider what they have in common. Since SoV’s lackluster gameplay has been a hot topic, I would like to make the case that SoV’s gameplay could’ve been substantially improved while retaining the spirit of the original FE2, using TRS as an example. It therefore makes sense that TRS draws heavily from FE in terms of plot and gameplay.
But having played TRS but not FE2, I was struck by the similarities between the games when watching u/gwimpage stream SoV over the last few weeks.įor those not in the know, TRS was Kaga’s first game that he directed after departing from the FE franchise.
Okay, TRS being an FE2 remake is kind of a meme.